A House for Hermit Crab Boom Cards
- PDF
- Internet Activities
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Description
An interactive digital resource designed to compliment Eric Carle's charming "A House for Hermit Crab."
Sequence and retell the story by dragging each sea creature onto Hermit Crab's shell! Plus 13 clickable choice and open ended questions. Questions target: sequencing, details, adjectives, and making inferences.
*Please note that this activity is hosted on the Boom Learning Site. When you purchase this resource you will be provided with a PDF and link that takes you to the full version of the resource on Boom Learning. In order to use Boom cards you will need to open a free account. Please contact me with any questions.
Check out some of my other Boom Cards:
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Amelia Bedelia - A Multiple Meaning Words Activity
Stay fired up!
Beth Caruso