TPT
Total:
$0.00
5 results

Common Core RI.3.4 resources for SMART Notebook

Preview of Grade 3 Module 2A FROGS Unit 3

Grade 3 Module 2A FROGS Unit 3

Created by
Module Mania
This the all the Smartboard lessons needed for the Grade 3 Module, Adaptations and the Wide World of Frog. It is based on the Common Core Standards and organizes all of the module lessons for you in a colorful and engaging presentation. All of the learning targets are listed, all of the graphic organizers are included, all of the key parts of the lesson is spelled out for you!
Preview of Grade 3 - Module 2A, Unit 3 - ELA

Grade 3 - Module 2A, Unit 3 - ELA

This file is set up for grade 3, Module 2A, Unit 3 lessons. It includes all the lessons set up for the Freaky Frog research.
Preview of Frogs ELA Grade 3 Module 2A Unit 2

Frogs ELA Grade 3 Module 2A Unit 2

Created by
Module Mania
Let this interactive smartboard unit guide your instruction and make your life easier! There are multiple slides for each lesson in Unit 2A. The I Can statements, graphic organizers, articles, poems, text dependent questions... are all included. The key parts of the lessons are highlighted to make instruction much easier and engage your students!
Preview of Smart Notebook Lesson for Animal Ecosystems

Smart Notebook Lesson for Animal Ecosystems

Created by
Daniel Oden
Slide 2: Copy on card stock and cut apart, or copy on paper and cut apart and mount on file cards. Put in baggies for each group to use. Slide 3: Pictures are cloned on this page so students can share matches they did at their seat on the smart board. Slide 5: Can use your school cafeteria menu or use the sample on the pull tab. Slide 6: Print this page for students to record their responses in cooperative groups. Slide 7: Use this picture to give examples of each pull tab vocabulary word. Slid
Preview of The Perfect Pet Story From Treasures Reading Series

The Perfect Pet Story From Treasures Reading Series

Created by
Daniel Oden
This lesson reinforces the vocabulary words featured in this story by using a matching game. Students can use the graphic organizer in the lesson to make relevant connections between earlier and later events of the story. Students will also be able to take simple sentences and transform them into compound sentences.
Showing 1-5 of 5 results